Primary-color triad as design grammar: the overlapping red/yellow/blue dots in the navbar, the tri-color bars beside the headline. Geometry as a moral framework.
About ME
Industrial designer & maker based in Rotterdam, bridging technical thinking with visual creativity.
BETWEEN MAKING DESIGN ART
I am an industrial product designer and digital artist with a strong interest in making things real.
My work sits somewhere between design, engineering and visual art. I enjoy taking an idea from a sketch or concept, researching references, developing the form, building a prototype and eventually turning it into something physical and functional.
Most comfortable somewhere between a designer and a maker; Care deeply about aesthetics, but also want to understand how things work, how they are made and how separate technologies can be combined into a complete object.
RrSuika Studio
INDUSTRIAL + PRODUCT DESIGNER
STANDING ON THE SHOULDERS OF GIANTS
Design is never created in isolation. I believe in learning from what already exists, studying references, understanding the work of others and combining those accumulated ideas into something new.
I enjoy the process of connecting knowledge from different fields and using it to create things that I could not have made from a single discipline alone.
Not pretending to already know everything, but being willing to step into unfamiliar territory, learn what is necessary and keep building until the idea becomes real.
IDEAOBJECT
RESEARCH
Study references, materials, mechanisms and existing solutions before deciding how something should be made.
CONCEPT
Use sketches, illustration, visual references and concept design to explore what an object could become.
BUILD
Turn ideas into CAD models, electronics, 3D-printed parts and physical prototypes as early as possible.
REFINE
Test, modify and iterate until aesthetics, function, usability and manufacturability begin to work together.
Industrial Product Design
Product development, form exploration, CAD modelling, material research, CMF and physical prototyping.
TO THE GALAXY AND BEYOND
My path did not begin with industrial design. I initially explored hardware engineering, but eventually realised that I wanted a field where technical thinking and visual creativity could coexist.
Industrial and product design became a natural middle ground: a discipline where form, function, materials, manufacturing and visual communication are all part of the same process.
Today, I am gradually moving toward the technical side again. Electronics, embedded systems, mechanical properties, material testing and fabrication have become increasingly important parts of my learning and personal projects.
The goal is not to become the specialist who knows every component parameter by heart. I am more interested in understanding how different technologies fit together and how they can become part of a complete, usable product.
Composition, graphic design, aesthetics and visual systems.
Electronics, embedded systems, Arduino, ESP32 and electrical fundamentals.
3D printing, materials, fabrication and physical prototyping.
Illustration, character drawing, concept design and visual communication.
AI-assisted coding and technical workflows, using AI as an implementation tool while keeping human judgement, taste and direction at the centre.
I want industrial design to remain my main professional direction while continuing to develop as a maker and illustrator.
Become increasingly capable of taking an idea all the way from concept and visual development to electronics, software, mechanical structure, sourcing and a finished physical prototype in the long term.
At the same time, keep drawing and visual creation as a second identity rather than letting technical work replace it.
The goal is simple: take ideas seriously enough to build them, and stay curious enough to keep making new ones...
I loveeeees retro-futurism!! When everything around us gets flattened into minimalism and cold, clinical design, people get quantified and products lose their emotion and personality. Just like people who love Y2K or get drawn into the Backrooms; I'm curious about how style evolved from the Cold War era through the end of the last century. It's a traceable, constantly-mutating aesthetic that keeps reshaping itself with the society and culture around it. That's what fascinates me.
Systematic grids, numbered modules, uppercase micro-labels. Copy written like instrument markings — MODULE_01, ENTRY_001, DATA_UPLINK.
Green phosphor, scanlines, magnetic tape, barcodes, boot terminals. The CRT is the site's true material: every screen here is a warmed-up monitor.
Mission-control telemetry: lat/lon coordinates, LED segment meters, hex grid, particle networks. The page reads itself like an instrument panel.
Dark screen + green system logs, the hacker-terminal mood. The accidental fifth dialect — it arrived with the dark theme and never left.
- Arknights: Lone Trail— cold research stations and launch bases, instrument-panel storytelling
- Reverse: 1999— retro-futurism tangled with the occult
- Atomic Heart— Soviet futurism and machine aesthetics in first person
- Fallout series— the atom-punk benchmark — CRT terminals and wasteland optimism
- Alien (1979) · 2001: A Space Odyssey— the cinematic source code of cassette futurism
- Blade Runner · The Matrix— where dark screens and green logs became pop culture